home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Cream of the Crop 26
/
Cream of the Crop 26.iso
/
doom
/
hostage.zip
/
HOSTAGE6.DEH
< prev
next >
Wrap
Text File
|
1997-05-18
|
6KB
|
401 lines
Patch File for DeHackEd v3.0
# Note: Use the pound sign ('#') to start comment lines.
Doom version = 19
Patch format = 6
Thing 2 (Trooper)
Hit points = 30
Alert sound = 0
Attack sound = 2
Pain chance = 170
Pain sound = 0
Action sound = 0
Thing 3 (Sargeant)
Hit points = 35
Alert sound = 0
Attack sound = 2
Pain chance = 145
Pain sound = 0
Death sound = 59
Mass = 110
Action sound = 0
Thing 5 (Archvile Attack)
Missile damage = 700
Thing 7 (Revenant Fireball)
Alert sound = 0
Death sound = 0
Bits = 67096
Thing 10 (Mancubus Fireball)
Alert sound = 0
Death sound = 0
Missile damage = 15
Bits = 67096
Thing 12 (Imp)
Initial frame = 174
Hit points = 55
First moving frame = 176
Alert sound = 0
Attack sound = 2
Injury frame = 187
Pain chance = 120
Pain sound = 0
Close attack frame = 184
Far attack frame = 184
Death frame = 189
Exploding frame = 194
Death sound = 59
Mass = 130
Action sound = 0
Bits = 71303174
Respawn frame = 203
Thing 13 (Demon)
Hit points = 20
Pain chance = 195
Width = 983040
Height = 1638400
Mass = 30
Thing 15 (Cacodemon)
Hit points = 225
Alert sound = 0
Pain chance = 256
Pain sound = 0
Far attack frame = 0
Death frame = 507
Exploding frame = 507
Death sound = 0
Mass = 2000
Action sound = 0
Bits = 38
Thing 16 (Baron of Hell)
Hit points = 100000
Alert sound = 0
Pain sound = 0
Close attack frame = 0
Far attack frame = 0
Death sound = 0
Action sound = 0
Bits = 6
Thing 17 (Baron Fireball)
Alert sound = 0
Death sound = 0
Missile damage = 999999
Bits = 67096
Thing 20 (Spiderdemon)
Alert sound = 0
Attack sound = 0
Pain sound = 0
Death sound = 0
Action sound = 0
Thing 23 (Pain Elemental)
Hit points = 99999
Alert sound = 0
Pain sound = 0
Far attack frame = 0
Death sound = 0
Mass = 1000
Action sound = 0
Bits = 67108914
Thing 31 (Barrel)
Initial frame = 442
First moving frame = 444
Close attack frame = 127
Death frame = 0
Width = 65536
Height = 65536
Bits = 524296
Thing 32 (Imp Fireball)
Alert sound = 0
Death sound = 0
Mass = 50
Bits = 67096
Thing 33 (Caco Fireball)
Alert sound = 0
Death sound = 0
Missile damage = 99999
Bits = 67096
Thing 34 (Rocket (in air))
Initial frame = 808
Alert sound = 34
Death frame = 808
Exploding frame = 811
Death sound = 0
Speed = 1966080
Width = 327680
Missile damage = -1
Bits = 66576
Thing 35 (Plasma Bullet)
Alert sound = 0
Death frame = 105
Exploding frame = 105
Death sound = 82
Speed = -1
Missile damage = 100
Thing 37 (Arach. Fireball)
Bits = 67096
Thing 91 (Grey Tree)
Hit points = 100000
Death frame = 799
Exploding frame = 799
Mass = 100000
Bits = 524294
Thing 98 (Brown Stub)
Hit points = 100000
Death frame = 799
Exploding frame = 799
Mass = 100000
Bits = 524294
Thing 127 (Large Tree)
Hit points = 100000
Death frame = 799
Exploding frame = 799
Mass = 100000
Bits = 524294
Sound 33
Value = 0
Sound 45
Value = 0
Sound 46
Value = 0
Frame 10
Sprite subnumber = 1
Frame 11
Sprite subnumber = 1
Frame 12
Sprite subnumber = 1
Frame 14
Duration = 4
Frame 15
Duration = 3
Frame 16
Duration = 4
Frame 17
Duration = 5
Frame 22
Duration = 3
Next frame = 18
Frame 23
Duration = 3
Frame 30
Duration = 1
Frame 31
Duration = 1
Frame 37
Duration = 3
Frame 38
Duration = 4
Frame 39
Duration = 4
Frame 40
Duration = 4
Frame 41
Duration = 5
Frame 43
Duration = 3
Frame 45
Duration = 3
Frame 47
Duration = 4
Frame 48
Duration = 3
Frame 52
Duration = 1
Frame 53
Duration = 1
Frame 55
Duration = 3
Frame 56
Duration = 3
Frame 77
Duration = 20
Frame 79
Duration = 25
Frame 80
Duration = 25
Frame 506
Sprite subnumber = 3
Frame 539
Next frame = 540
Frame 541
Next frame = 542
Frame 544
Next frame = 543
Frame 803
Sprite subnumber = 1
Frame 805
Sprite subnumber = 1
Frame 808
Duration = 32
Frame 809
Duration = 8
Frame 868
Sprite subnumber = 0
Frame 926
Sprite subnumber = 0
Frame 927
Sprite subnumber = 1
Frame 928
Sprite subnumber = 2
Frame 929
Sprite subnumber = 3
Frame 938
Sprite subnumber = 0
Frame 939
Sprite subnumber = 1
Frame 940
Sprite subnumber = 2
Frame 941
Sprite subnumber = 3
Ammo 0 (Bullets)
Per ammo = 20
Ammo 1 (Shells)
Max ammo = 75
Per ammo = 5
Ammo 2 (Cells)
Max ammo = 10
Per ammo = 1
Ammo 3 (Rockets)
Max ammo = 10
Pointer 87 (Frame 184)
Codep Frame = 218
Pointer 281 (Frame 508)
Codep Frame = 783
Pointer 298 (Frame 543)
Codep Frame = 783
Misc 0
BFG Cells/Shot = 25
Text 415 414
===========================================================================
ATTENTION: This version of DOOM has been modified. If you would like to
get a copy of the original game, call 1-800-IDGAMES or see the readme file.
You will not receive technical support for modified games.
press enter to continue
===========================================================================
ATTENTION: This version of DOOM has been modified. If you would like to
get a copy of the original game, call 1-800-IDGAMES or see the readme file.
You will not receive technical support for modified games.
Hostage Rescue for Doom2 was created by Voodoo Nipple Software 1996-1997.
Press ENTER to continue
===========================================================================
Text 20 20
Picked up the armor.Found a kevlar vest
Text 24 24
Picked up the MegaArmor!Picked up a flak jacket
Text 19 19
Picked up a rocket.Picked up a grenade
Text 27 27
Picked up a box of rockets.Picked up a box of grenades
Text 25 25
Picked up an energy cell.Picked up a claymore mine
Text 30 31
Picked up an energy cell pack.You grab several claymore mines
Text 27 26
Picked up 4 shotgun shells.Four solid shot cartridges
Text 34 33
Picked up a box of shotgun shells.Picked up a box of solid shot
Text 21 20
You got the chaingun!Heckler and Koch MP5
Text 28 30
You got the rocket launcher!Some fragmentation grenades...
Text 23 23
You got the plasma gun!Claymore rigging device
Text 26 24
You got the super shotgun!You grab an auto shotgun
Text 17 16
level 1: entrywaylevel 1: Assault